Summary

I am a 3D Artist who specialises in environment and prop art, and my main skills are high/low and hard surface modeling, texturing and unwrapping, though I also possess many generalist skills. I love games and game art equally and in my spare time I practice traditional art and try to play a wide variety of games to draw inspiration from and observe the latest art techniques.

Skills

  • Environment Modeling
  • Hard Surface Modeling
  • PBR Texturing
  • UV Mapping
  • Texturing
  • Low-poly Modeling
  • Retopology
  • Prop Modeling
  • Weapon Modeling
  • Texture Baking
  • High-poly Modeling
  • Organics
  • Software Proficiency

    3ds Max
    3ds Max
    Photoshop
    Photoshop
    xNormal
    xNormal
    Substance Painter
    Substance Painter
    Quixel Suite
    Quixel Suite
    Maya
    Maya
    Marmoset Toolbag
    Marmoset Toolbag
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity
    World Machine
    World Machine
    Substance Designer
    Substance Designer
    After Effects
    After Effects