Adam Ridsdale
Adam Ridsdale
Hard Surface Weapon/Prop Artist
London, United Kingdom

About

A hard surface modeller who specialises in weapons and props. I am self-taught and practice 3D game art methodologies, including optimisation and PBR texturing, to a triple A level. I also possess many generalist skills such as animation, sculpting and video editing, and am familiar with the Unreal Engine and Unity engines. I love games and game art equally, and make sure to play the latest releases as well as a variety of indie games to stay up to speed with the latest art techniques, as well as the ever-evolving creative landscape. Virtual reality is an area I am enthusiastic about and increasingly interested in. I am an avid Fallout 4 modder - modding handle “The Rizzler” - and am also on the Fallout 4: New Vegas team.

Skills

Hard Surface ModelingWeapon ModelingHigh-poly ModelingPBR TexturingProp ModelingUV MappingTexturingLow-poly ModelingRetopologyTexture BakingEnvironment ModelingOrganics

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
xNormal
xNormal
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Substance Designer
Substance Designer
Unity
Unity
After Effects
After Effects
ZBrush
ZBrush

Experience

  • Freelance 3D Artist at Quantum Integrity Software
    July 2019 - Present

    Creating weapons and props for the crowdfunded zombie survival game Dead Matter.

  • Contracted 3D Artist for Creation Club at Bethesda Game Studios
    April 2017 - Present

    Creating content for Fallout 4 as part of the Creation Club program.