
Adam Ridsdale
Lead Weapon/Prop Artist at Build A Rocket Boy
London, United Kingdom
About
Hi! I'm Adam, a hard surface artist specialising in weapons and props, with 9+ years of experience in the games industry on indie, AA and AAA projects.
Skills
Hard Surface ModelingWeapon ModelingHigh-poly ModelingPBR TexturingProp ModelingUV MappingTexturingLow-poly ModelingRetopologyTexture BakingEnvironment ModelingOrganics
Software proficiency

3ds Max

Photoshop

Substance 3D Painter

Marmoset Toolbag

Blender

Unreal Engine

Substance 3D Designer

Fusion 360

ZBrush

Maya

Unity

Quixel Suite
Experience
Creating weapons and props for Ascendant
Creating weapons and props for the crowdfunded zombie survival game Dead Matter.
Creating content for Fallout 4 as part of the Creation Club program.