A hard surface modeller who specialises in weapons and props. I am self-taught and practice 3D game art methodologies, including optimisation and PBR texturing, to a triple A level. I also possess many generalist skills such as animation, sculpting and video editing, and am familiar with the Unreal Engine and Unity engines. I love games and game art equally, and make sure to play the latest releases as well as a variety of indie games to stay up to speed with the latest art techniques, as well as the ever-evolving creative landscape. Virtual reality is an area I am enthusiastic about and increasingly interested in. I am an avid Fallout 4 modder - modding handle “The Rizzler” - and am also on the Fallout 4: New Vegas team.
Creating weapons and props for the crowdfunded zombie survival game Dead Matter.
Creating content for Fallout 4 as part of the Creation Club program.