Adam Ridsdale
Adam Ridsdale
Lead Weapon/Prop Artist at Build A Rocket Boy
London, United Kingdom

About

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Skills

Hard Surface ModelingWeapon ModelingHigh-poly ModelingPBR TexturingProp ModelingUV MappingTexturingLow-poly ModelingRetopologyTexture BakingEnvironment ModelingOrganics

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Fusion 360
Fusion 360
ZBrush
ZBrush
Maya
Maya
Unity
Unity
Quixel Suite
Quixel Suite

Experience

  • Lead Weapon/Prop Artist at Build A Rocket Boy
    January 2023 - Present

    Creating weapons and props for Ascendant

  • Hard Surface Weapon/Prop Artist at Quantum Integrity Software
    July 2019 - June 2022

    Creating weapons and props for the crowdfunded zombie survival game Dead Matter.

  • Contracted 3D Artist for Creation Club at Bethesda Game Studios
    April 2017 - Present

    Creating content for Fallout 4 as part of the Creation Club program.

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